本课内容:
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Request和Response其实就是我们经常说的ATT命令(ATT PDU),也就是说Client和Server之间通过ATT PDU进行交互。
在BLE中,数据是通过characteristic进行包装的,而且多个characteristic组成一个service,service是一个独立的服务单元,或者说service是一个基本的BLE应用。如果某个service是一个蓝牙联盟定义的标准服务,也可以称其为profile,比如HID/心率计/体温计/血糖仪等,都是标准蓝牙服务,因此都有相应的profile规格书。
不过好在我们有现成的软件库可以用,
以下就是本节用到所有源代码,
是完全可以运行的哦
/*No.38 使用ESP32实现BLE设备并收发数据
Video: https://www.youtube.com/watch?v=oCMOYS71NIU
Based on Neil Kolban example for IDF: https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleNotify.cpp
Ported to Arduino ESP32 by Evandro Copercini
updated by chegewara
Create a BLE server that, once we receive a connection, will send periodic notifications.
The service advertises itself as: 4fafc201-1fb5-459e-8fcc-c5c9c331914b
And has a characteristic of: beb5483e-36e1-4688-b7f5-ea07361b26a8
The design of creating the BLE server is:
1. Create a BLE Server
2. Create a BLE Service
3. Create a BLE Characteristic on the Service
4. Create a BLE Descriptor on the characteristic
5. Start the service.
6. Start advertising.
A connect hander associated with the server starts a background task that performs notification
every couple of seconds.
*/
/** NimBLE differences highlighted in comment blocks **/
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic = NULL;
bool deviceConnected = false;
bool oldDeviceConnected = false;
uint32_t value = 0;
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
BLEDevice::startAdvertising();
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
/***************** New - Security handled here ********************
****** Note: these are the same return values as defaults ********/
uint32_t onPassKeyRequest(){
Serial.println("Server PassKeyRequest");
return 123456;
}
bool onConfirmPIN(uint32_t pass_key){
Serial.print("The passkey YES/NO number: ");
Serial.println(pass_key);
return true;
}
void onAuthenticationComplete(ble_gap_conn_desc desc){
Serial.println("Starting BLE work!");
}
/*******************************************************************/
};
class MyCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
std::string rxValue = pCharacteristic->getValue();
if (rxValue.length() > 0) {
Serial.println("*********");
Serial.print("Received Value: ");
for (int i = 0; i < rxValue.length(); i++)
Serial.print(rxValue[i]);
Serial.println();
Serial.println("*********");
}
}
};
void setup() {
Serial.begin(115200);
// Create the BLE Device
BLEDevice::init("GuYuBle01");
// Create the BLE Server
pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// Create the BLE Service
BLEService *pService = pServer->createService(SERVICE_UUID);
// Create a BLE Characteristic
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
/******* Enum Type NIMBLE_PROPERTY now *******
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
**********************************************/
NIMBLE_PROPERTY::READ | NIMBLE_PROPERTY::NOTIFY
);
BLECharacteristic * pRxCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID_RX,
NIMBLE_PROPERTY::WRITE
);
pRxCharacteristic->setCallbacks(new MyCallbacks());
// Start the service
pService->start();
// Start advertising
BLEAdvertising *pAdvertising = BLEDevice::getAdvertising();
pAdvertising->addServiceUUID(SERVICE_UUID);
pAdvertising->setScanResponse(false);
/** Note, this could be left out as that is the default value */
pAdvertising->setMinPreferred(0x0); // set value to 0x00 to not advertise this parameter
BLEDevice::startAdvertising();
Serial.println("Waiting a client connection to notify...");
}
void loop() {
// notify changed value
if (deviceConnected) {
pCharacteristic->setValue((uint8_t*)&value, 4);
pCharacteristic->notify();
value++;
delay(10); // bluetooth stack will go into congestion, if too many packets are sent, in 6 hours test i was able to go as low as 3ms
}
// disconnecting
if (!deviceConnected && oldDeviceConnected) {
delay(500); // give the bluetooth stack the chance to get things ready
pServer->startAdvertising(); // restart advertising
Serial.println("start advertising");
oldDeviceConnected = deviceConnected;
}
// connecting
if (deviceConnected && !oldDeviceConnected) {
// do stuff here on connecting
oldDeviceConnected = deviceConnected;
}
}
完整的源代码可以登录【华纳网】下载。
https://www.worldwarner.com/
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